Bot Programs For Eq2 Server

Posted : admin On 16.01.2020
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Over 700 Exploiters? Sony Online has continued efforts since launch to keep the EverQuest II game world free of players who use exploits to gain an unfair advantage, especially with bots and macros.

Over 700 accounts were banned for various forms of cheating and exploiting during the past 2 weeks alone. It is our goal to continue investigations into suspicious in-game activity and ban accounts with violations. 'We'd like to thank our EverQuest II customers for all of their reports in rounding up these crews, and helping us show them they're not welcome in Norrath,' said EverQuest II Senior Producer Scott Hartsman. 'A few hundred 'bot subscriptions just aren't worth the money when compared to keeping the game fun for hundreds of thousands of people.' While I personally was bored to tears while playing EQ2, I gotta give Sony credit for doing the right thing in this situation. If only every company took this stance on botters.Sigh.

Oh well, maybe the casual server will be without bots. People bot in this game for support reasons. Bots in EQ2 are more for exploit/money reasons.

I don't think it's the same thing, but I left EQ2 before it was an issue. Mythic just needs to take a stand on 'cheating' in general. I don't believe BOTS used in this game are cheating, they are doing nothing that is outside the intent of a buff classs except that it is one person.

Based on the changes Mythic has put in place with a lot of CATS items having buff charges and Bots having AOE buffs, I think they are trying to level the playing field not remove 'bots' or buffs in general. Buffbots are only an issue for people who don't have them, this is one way of dealing with it.

Bots exist due to poor game design. With a buffbot, I have 150% HP, do 150% more damage, cast 150% faster, and take less damage due to resists.

Its just way too much of an advantage to go without. Buffbots could have been avoided by either: 1) Completely leaving spec buffs out of the game. 2) Spreading the buffs out to more than one classes(ie baseline buffs on cleric/druid/healer, spec buffs(only, no baseline) on Shaman, Friar, Warden. At this stage, they are somewhat limited. Removing the buffs completely would lobside some classes, since some classes benefit more than others. Putting the buffs on a 2000 unit range would also skew things, especially against Midgard. It would force Midgard groups to have 2 Shamans to buff the group, and unlike Druids or Clerics, Shamans healing is horrid, and most of their abilities aren't usable twice in a group(besides buffing, they typically only AE disease and sheer).

' Even if you are correct, your point is completely irrelevant. The fact remains that Mythic should handle buffbots in the same manner.' If mythic banned peoples buffbots.

Those people would most likely leave the game. They'd be taking a good portion of there user base away.

For suddenly banning people for something that is not only not cheating. But supported by mythic. If karvek is right in saying 80% of the customer base is casual people without bots (wich i dont believe is the case but lets use it here) that means 20% of customer base has hardcore players with bots wich would = 30% of the total subscribed accounts. (example for people to see math behind the 30% number) 80 players casula, 20 players hardcore +20 bots, 1 for each hardcore player.

40 users making up the hardcore subscribers 40 outa 120 = 30% that means. 1/3rd of there already low population is gone. Now i believe alot more then 1/3rd of the population is either running a buffbot themselves or benefitting from someone else buffbot. Plus banning all buffbots. Would put a severe lack in support classin on all realms/servers.

There for killing rvr/pve in all realms/servers. Causing even more people to leave now. Not to mention those that would leave just for the fact that mythic started banning people for something they previously allowed.

Buffbots are not a problem. The buffs the bots provide are and always have been an intended part of this game. Even if buffbots never came to be players would of had buffs from active buffers isntead. So what would you be whining then that people play buffing classes? You are confused Drakin. Buffbots are not a cheat anymore than accepting buffs from another player. As long as one class has spells that benefit another class there will be motivation to have a buffbot for many of us.

Now, if they give self buffs to every class that solves one problem but de-values many classes or least certain specs. The only way I can see helping this is to limit buffs to group members and only with in a short range like a chant but every change seems to have unintended consequences. I think they are talking about macro bot programs. Say for crafting you load up with materials run a program and wait for your char to run out of materials while you do somthing else. OR having a bot program that automatically has a second caster /assist /nuke on your when you press a single button on your keyboard.

Bot Programs For Eq2 Server

Thats what they mean about macroings and bots. The whole buffbot situation is a difficult one, on one side most people now run a bot account i have one but i use it to play on more than one realm not cross realming because europe has 2 english servers and so we are forced if we want to play all three realms. As long as we dont use information from other realms we are fine. So its a case of trust.

Mythic would have to reprogram the entire game dynamic to sort out the buffbot problem and in doing so they could loose a lot more customers. City of heros has a good way by providing all support classes some kind of secondary damage or crowd control and allowing anyone to get buffs as a secondary ability. The problem with say sticking buffs onto range or chants is that cleric shaman druid will be forced into their buffline they will loose the choice to not spec buffs. BUt if they dont spec buffs at all they wont find a group they will have to solo noone will invite them. As it stands a buffbot takes some of the hassle off the primary buffer classes for instance a shaman running with say 4 tanks 3 healers 1 sham after all specs and end thats it 20 buff cap limit they cant do dmaage shield or have a 5th tank.

A buffbot means that a sham can buff everyone and have some spare left over. SO what your saying is that basically every group will have to have 1 high buff class 1 high heal of the same class. So 2 shams 2 clerics 2 druids and then you got the problems of 2 shams doesnt have the same utility as 2 clerics or 2 druids. There is no quick fix to the buffbot situation no matter what you do you risk destroying the game by trying to fix buffbots. Personally they should move some of the buffs around to other support classes. Problem with mid is sham is a secondary support char and not a primary healer while druids and clerics are both primary healer and primary buffer.

Do you give healers access to say end and you basically make shamans totally obsolete. Anyways would take someone who knows the entire game the dynamics the logs and just the understanding on how the game is meant to work and not the wya it does work. Remmber mythic never balance on a 1vs1 situations unless its incredible unbalanced aka warlock nerf. THey never look at the stealther wars i think buffbots are fine but mythic should really allow people the option to duel log accounts IE buy 1 account log it in twice. Therefore family can play + everyone gets a buffbot then noone can whine. My theurg would of absolutely.

'They just need to change class dynamics. Self buff everyone. Make changes to the bot toons to make them more viable as played classes.' I have to completely agree here. On a druid if you spec fully for buffs you really have no other abilities. Sure you can heal but its not the greatest of heals either. If they actually added something else to the spec lines to do besides cast buffs that you only need to cast at the begining of a group outing then maybe more people would play the classes.

Then with more of those classes actually being played people won't have to rely on the bot at DL to buff them. The BB problem not only stems from other people getting bots to compete with bot users, it also stems from the fact that not many people are activly playing these classes so there was and is a shortage of the available class to buff a group. So people get a buff bot. The shortage of these buffing classes comes from the fact that if you speced for buffs then after you are done buffing a group you really don't have much of a role. I think that since buffing classes don't have much use other than setting at a player keep it would not be an unbalancing issue to give these classes some offense or other abilities to actually give them something to do in battle. Either give them abilities in the buff spec line or give them more spec points to spend to allow for a better split spec.

To me we just need to give people a reason to actualy play these classes rather than have them just standing at the PK. If Mythic did that they would not loose buff bot accounts becuase people with lvl 50 buffing classes woudlnt close their account, they might actually decide to play it as a live character. Sure there would be some Bots still at the PK but at least there would be active buffing classes running around wich would help buff those who don't own a bot and that would help level the playing field. Mythic has never taken steps against buffbots, in fact they've done nothing but facilitate them. You're kidding yourself if you think Mythic will ever 'nerf' their buffbots or ban users for taking advantage of something Mythic fully endorses. 1) Druid/Cleric/Shaman conc buffs that work without any range or timer penalties (exception of Shammy end and damage add) 2) At one time running two accounts was considered against Mythic's ToS (the days of DAOCwin and DAOX). Now Mythic fully allows windowed mode AND multi-accounting on the same machine.

3) Client sleep (background and minimized mode) was introduced so that running two clients/accounts is less taxing on your machine. Buffbots aren't even an issue in DAOC anymore and I can't believe people still complain about them. If you can't afford to pay for a bot account, get together with three friends and split the account cost to $5.00/month each. If you want to be all high and mighty then don't complain about it. 'Who the hell cares about bot use in EQ2, it is PvE only. ' thats exaclty why people care. People are using bots.

While not actualy at the computer. They're at work.

Or playing some other video game while eq playsitself. So the casual gamers cant compete for top spot with there character because some other guy is playing while he's sleeping. ' And as other have pointed out.that is a different kind of bot DAoC Bot = a second account to buff a toon on the primary account EQbot = script controlled toon automating activites such as crafting, exping, etc. While person is not at the PC. There is a BIG difference between the two. Fuhjin, Sure - 2 accounts for the hardcore vs one account for the casual is easy math to remember.

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Just remember the mass exodus from the game of Casuals due to WoW and EQ2 and think hard about Mythic's scrape to get clustering up so that those whom remained had an end game to play. Yes - the numbers WERE that low. There are 2 sides to every coin, and if you see Mythic's direction now with their patch releases, they are doing EVERYTHING to try and gear the game up to attract NEW players. They are not trying to get the old players back, they are hedging their bets on WoW falloff and new players that this will generate. Issue is, no matter how much 'graphical' content and newbie issues they try and help, the end game is the end game.

New players will hit the very same wall that all the players left hit and will come the the very same conclusions. DAoC is being catered to the nolifers.

You either match their time and resources, or the end game will be very empty for you. It is not a game of skill, but of stacked advantages, bots, and as many exploits as you can get away with for. The almighty RP! No tutorial or new city facade will help in that instance, they are only being created to try and 'hook' fresh meat for the incumbent nolifers to farm. Think DAOC is the only game I know of where the term 'bot' refers to a second account buffing and healer the main account. Rest of the gaming world 'bots' are scripts and programs that play your character for you You are correct. Bots used to refer to characters that were scripted and did things in game without player input in MUDs, not a character that cast a couple spells then stood still for a few hours.

Eq2 Crafting Bot

Although I have to admit, some of the guys writing some of those programs are pretty talented. Asherons Call had a guy write one called ElTank that was pretty impressive. Buffs, runs around, fights, loots, better than some players I've known. The funniest was probably the Borg (group of people who ran on DT, their characters were all bots until unattended macroing was made a CoC violation a few years ago. It started I believe as a project to prove AC was so simple it could be played by bots.

Ended up with roaming groups of players who went after PK's, all controlled by software/IRC who ran around spouting the 'resistance is futile, drop your shield or you will be assimilated' lines and killing PK's. 'Just remember the mass exodus from the game of Casuals due to WoW and EQ2 and think hard about Mythic's scrape to get clustering up so that those whom remained had an end game to play.' Yes the mass exoduse was only casual gamers. Thats why 4 entire guilds (some 200 total people) of hardcore l33t players.

Completely migrated from Gaheris over to WoW. And that was only the guilds in the alliance i used to be in. And 1 server. Yep it was a mass exodus of just casual players.

WoW has its share of hardcore and casual gamers alike probly in the same percents as camelot. Wich i'd put at 25% hardcore, 25% casual 50% in between.

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' Although I have to admit, some of the guys writing some of those programs are pretty talented. ' i use to write minor and complex scripts for some MUD's back in the day. Of course it was much easier being all text based. Just a bunch of loops and if/else statements realy. But then there were some people who wrote realy complicated programs and scripts for any ocasion. And even some that work between multiple MUDs i'd hate it if DAoC ever became the ghost town that most internet MUDs became after botting/scripting became big. There have been a few people.

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Who used to macro exp in camelot. Hp pavilion zv6000 audio driver download xp. On Gaheris there was a necromancer that macro'd in the bottom of cmines.

But luckily he got canned in a hurry. 'DAoC is being catered to the nolifers. You either match their time and resources, or the end game will be very empty for you. It is not a game of skill, but of stacked advantages, bots, and as many exploits as you can get away with for. The almighty RP! I can fully attest to this. I recently had 5 weeks off work and spent a lot of my daytime hours gaming (so I could spend time with the lady and friends).

I decided that I'd like to finally deck out my original main, Gex: a 50 skald. I got him as far as a nice SC suit for SI back in the day and wanted to make him competitive in the world of ToA. It took me roughly 3 weeks of hardcore pve (5+ hours per day) to get scrolls, 5 artis, artifact xp, all the rare jewellery and MP + SC armour. I did most of it with the aid of my bot and a very helpful guild (ML9 summoning SM's ftw). I didn't even get any ML's done beyond ML1 because all the raids were at set times that I had other RL obligations.

I can't imagine what this BS looks like for a casual player without the time to invest. DAOC would be a completely pointless choice of MMORPG for a newcomer with any less than 25-30 hours/week to dedicate to this game. Ironically, right after I twinked this character out my guild decided they wanted to reroll to Albion. I'm back to work now and there's no way in hell I have the time or energy to pull another character through all the crap I just did in the previous month. Yes I could run with another guild or PuGs but once you've rolled with one of the better gank guilds on the server, everything else is pulling nails. In response, I re-activated WoW the other night.