Victoria An Empire Under The Sun Deutsch Patch

Posted : admin On 05.02.2020

Victoria: An Empire Under the Sun, affectionately known as ' among its fans, is a complicated / game created and published in 2003. Chronologically it follows its sister series and precedes its other sibling, the series. Vicky starts in 1836 and ending in 1920 (or 1936, if you bought the ). The game is noted for being arguably the most complicated of the Paradox Interactive games, dealing not only with war but also with an impressive economic and political system. It is noted as one of the better aversions of the. The game was noticeably buggy at release, but some patches, the (which radically changed the way the economy works) and some great work by modders have made the game far more stable.

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Victoria An Empire Under The Sun Deutsch Patch Notes

As the game covers most of the and eras, but displays the entire globe it will naturally cover, and. Since an important part of the game is European Imperialism, comes into play at times. Also, covers the very end of. The game is (in)famous for being almost incomprehensible to newbies, due to the vast array of interlocking factors, especially in politics and economy and how those two affect each other. (and how, generally, these things depends on your political party) The effect of these is often to create a rather fascinating effect where as an autocracy you are desperately trying to keep popular support from overwhelming you while a democracy has to take it relatively easy to avoid reactionary insurrections. A sequel to the original game, titled Victoria 2, was released on August 13th, 2010, turning this Paradox title into a new series. Two major expansion packs have been released:.

On February 2nd, 2012, an called A House Divided was released. Ostensibly focused on, it added a 1861 start date and made the Confederacy less doomed.

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Additionally, many new mechanics were added, such as new ways to influence other nations and generate Casus Belli, a system of political movements and repression, new map modes and interface improvements, and, this expansion recolored Prussia from a sickly yellow to the proper Prussian blue. On April 16th, 2013 a second was released, titled Heart of Darkness. It overhauled the colonization system, expanded naval combat, balanced the land combat, made twinges to the industry system, and added a more in-depth diplomacy system for Great Powers. Specifically, 'crises' can now develop in high-tension areas (such as Greece demanding land from the Ottoman Empire), prompting all Great Powers to pick a side to support, or stand aside. These situations can escalate until one side backs down, or a Great War is triggered between both sides.

Development on Victoria 2 ceased with patch 3.04 in January 2016 and Paradox has not conclusively stated whether there will be a Victoria III. The majority of dev investment since then has gone to its sister titles, (whose fourth installment released in 2017), and.

Contents. Game mechanics Victory conditions The main goal is to end the game with most Victory Points. To get victory points, the player must score in three categories:. Prestige - claiming colonies, winning wars, implementing social and political reforms, researching technologies or through historical events. Industry - building factories, converting farmers and labourers to craftsmen and by improving the country's transportation network. Military - the size and quality of the country's and. The combined score of the above three categories determines the 'winner' of the game.

Economy The economic system in Victoria attempts to simulate the flow of resources in a world market. Every province in the game produces a resource. Some, such as wheat, are demanded principally by POPs (population units), and can be sold directly.

Other materials, such as, are consumed mostly by industry - but can nonetheless be sold directly for less. The player possesses a wide range of options with which to build their economy, provided they have access to the proper raw materials. All resources can be collected or produced by industry.

They can also be acquired on the world market. Access to the world market is granted based on a country's prestige rating. Resources Victoria has 47 separate resources, produced by collection or production (or in one case both).

Important resources include:., important for the building of industry, railroads and some war goods, and generally profitable to produce;., used in the production of a formidable number of resources;., a good in the production of arms and ammunition;., a very expensive luxury good, with a minor role in changing POP classes;., an expensive luxury good and a major motivator for aggressive imperialism in Asia;., vital for the building of industry and generally the bottleneck in industrialization. Industrialization The game focuses on industrialisation in a country, which is driven by technological research. The acquisition of machine parts is crucial to industrialization, as they are needed to build factories. Diplomacy is managed bilaterally; nations can engage in diplomacy using a variable yearly supply of diplomats, offering various treaties and entreaties to other states. Players can use money to improve relations with the other powers; offer to for technology, territory, colonial claims, and money; sign pacts of unilateral or mutual defense or full alliances; demand the cessation of colonialization of certain areas; and, if all other efforts fail, declare. Warfare Warfare in Victoria is a special circumstance of diplomacy wherein two players attempt to invade one another's (national or, depending on the war) territory.

It is abstract, and consists of divisions marching to hostile territory and fighting a hands-off battle that the player has no control over save by sending reinforcements or withdrawing. Combat efficiency, however, can be influenced decisively by the player.

Appointing generals or admirals influences the morale and organization of the troops, as do technological improvements. An advanced railroad system in a province grants the province's owner bonuses in combat, as well as increased mobility. Provinces can also be fortified and troops will entrench when left alone long enough, both giving enormous combat benefits.

The ultimate objectives in warfare is dramatically different from those of other strategy games: it is generally very difficult to do severe damage to an enemy's economy in a single war, occupied territory is only temporarily in the hands of the occupier, and post-war territorial gains are generally modest and difficult to subdue. However, there are other conditions to peace such as War Indemnities and Humiliation. Declaring war or seizing provinces from countries without pre-existing claims makes diplomacy more difficult and can eventually lead to from other powers. Warmongers tend to discover themselves radically isolated from the rest of the world and forced to engage in warfare almost continuously, which can lead to neglect of industry and prestige. Units Military units in Victoria are divided into two types: land and naval.

Land units fight against enemy land units, and can occupy enemy provinces. They are the key to military supremacy. Naval units provide a more supportive role; bombarding enemy land units and fighting sea battles. Some naval units can also transport land units. Land units in Victoria are divided into four types:. Infantry - the backbone of any army. Foot division of 10,000.

Strong 'fire attack', weak 'shock attack', slow. Cavalry - a supplementary unit. Mounted division of 10,000. Weak 'fire attack', strong 'shock attack', fast.

Dragoons - an intermediate unit. Semi-mounted division of 10,000.

Intermediate in all respects. Irregulars - a weak unit, only found in uncivilized nations.

Foot division of 10,000. Weak in all respects. Mods Like most popular Paradox games, multiple mods have been made for Victoria. The most popular of these mods is the commonly referred to as VIP. VIP includes new AI personalities, changed economy rules, new events and new nations. Other players who have become bored with the default situation of the world in the beginning of the game create alternative history mods, with other great powers. The is one of the most popular for French-speaking people.

Reception Reception Aggregate score Aggregator Score (PC) 58/100 Review scores Publication Score 6.3/10 62% Victoria got mostly mixed reviews from critics. GameSpot commented on its 'wonderful depth' and 'great alternate-history ambiance.' However, GameSpot commented that the game was 'more work than play,' citing its steep learning curve and overall scope of options. IGN commented that the game had unique potential, but was crushed by its 'bugginess' and lack of tutorial.

Barry Brenesal ended his IGN review, explaining, 'There's an excellent game struggling to surface in Victoria, and I look forward to playing it just as soon as the requisite patches appear. Now would some kindly soul please create an accurate, intelligent manual for the game?' Victoria: Revolutions is the for Victoria: An Empire Under the Sun. It was released on August 17, 2006 through, and on CD in October 2006.

New features. 15 extra years of game play, extending Victoria into the. An expanded tech tree to cover the interwar period, including aircraft and carriers. A Doomsday converter which allows players to continue their game in. A revamped election and politics system, adding a new level of realism to the game. A new ideology,. An overhauled military system, which will be linked with the player’s policy decisions.

A new economic system that brings more realism through various economic models. See also.